AI Insights · Timothy · April 2022
Top 5 Gacha Games on iOS in the UK for Q1 2022
A look at the performance metrics of the top 5 Gacha games on iOS in the UK during the first quarter of 2022, including revenue, downloads, and active users.
The first quarter of 2022 saw notable performances from the top 5 Gacha games on iOS in the United Kingdom, with varied trends in weekly revenue, downloads, and active users. Here's a detailed look at their performance metrics based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com experienced a fluctuating revenue trend, peaking at approximately $292K in the week of January 10. Weekly downloads saw a general decline, starting from around 69K at the beginning of January and tapering off to about 42K by the end of March. The number of active users also showed a downward trend, starting from over 1M at the beginning of January and ending at approximately 905K by the end of the quarter.
Nintendo's Mario Kart Tour showed a varying revenue pattern, with the highest revenue of around $38K in the last week of December, decreasing to approximately $21K by the end of March. Downloads declined steadily from around 40K in late December to approximately 13K by the end of March. Active users fluctuated slightly but remained relatively stable, hovering around the 120K mark throughout the quarter.
Idle Mafia by DianDian Interactive Holding had a revenue peak of about $32K in late December, with a general decline to around $24K by the end of March. Downloads were variable, starting at around 8.6K in late December and seeing a peak of approximately 18.8K in early March before falling to about 5K at the end of the quarter. Active users increased from around 43K at the end of December to a peak of approximately 80K in early March, then declined to about 48K by the end of March.
Dragon City - Breed & Battle! from Socialpoint showed a relatively steady revenue pattern, peaking at around $45K in late December and ending the quarter at approximately $28K. Weekly downloads started at around 10K in late December and dropped to about 7.5K by the end of March. The number of active users remained stable, with slight fluctuations around the 220K mark throughout the quarter.
Head Ball 2 - Soccer Game by MASOMO LIMITED had a revenue peak of about $13.7K in late December, which then declined to around $8.3K by the end of March. Downloads saw an initial drop from around 19K in late December to about 6K in early February, followed by a recovery to approximately 14.7K by the end of March. Active users showed a decline from around 68K in late December to about 42K at the end of March.
For more detailed insights and data, visit Sensor Tower.